

AAA titles in portfolio
2K Games
Senior Environment & Prop Artist
Valencia
Mar 2024 – Present
Projects:
Two unannounced game from 2K
- Designed and built modular architectural kits for immersive environments
- Created high-quality procedural materials using Substance 3D Designer
- Managed and maintained the studio-wide material library and standards
- Set up QA benchmarks and supported optimization workflows
- Collaborated with leads and directors to ensure artistic consistency and timely delivery
- Mentored junior artists, reviewed work, and provided detailed feedback
- Supervised outsourced content and ensured technical/artistic alignment
Avalanche Studios Group
Experienced Material Artist / Environment Artist
Stockholm
Jan 2023 – Mar 2024
Projects:
Unannounced game from Nintendo, Unannounced game from Avalanche Studios
- Developed advanced procedural materials for terrain, vegetation, and architecture
- Built environment generation tools in Houdini to speed up biome/world production
- Created photorealistic yet stylized landscapes using hybrid workflows
- Worked closely with the Visual Target Team to match art direction and fidelity
- Provided material and shader support across multiple environment teams
- Acted as a key bridge between art and tech teams to streamline content pipelines
SadSmile Collective
Art Manager / Lead Artist
Wrocław
Apr 2022 – Dec 2022
Projects:
Ghostrunner 2, Unannounced game from 4A Games
- Directed and reviewed environment and prop art across multiple external studios
- Led mentoring sessions for artists, producers, and managers across remote teams
- Defined project milestones and scoped team delivery capacity
- Collaborated with creative leadership to maintain visual direction and production quality
- Created documentation and best practices for clients and internal training
- Diagnosed production bottlenecks and proposed scalable solutions
GSC Game World
Environment Artist
Mariupol
Apr 2020 – Feb 2022
Project:
S.T.A.L.K.E.R. 2: Heart of Chornobyl
- Created modular architectural kits and high-quality props
- Developed procedural materials and optimized assets for open-world usage
- Processed and cleaned photogrammetry scans captured on-location in Chernobyl
- Worked directly with environment leads and level designers
- Fixed bugs and polished scenes to meet performance and visual benchmarks
- Helped integrate scanned assets into the game pipeline and build realistic Soviet-era settings
Freelance / Outsource Studio
Junior Prop & Environment Artist
Mariupol
2018 – 2020
Projects:
PUBG, Metro Exodus, Squad, World of Tanks
- Created low-poly and high-poly props, architecture, and world assets
- Sculpted and textured assets using PBR workflows in ZBrush and Substance
- Delivered optimized content with custom LODs, collisions, and UVs
- Built tileable and trim-based textures, set up materials, and prototyped kits
- Communicated with remote teams to troubleshoot technical challenges
- Assisted with visual consistency and large-scale world building

